
// Area  links oben x y   breite hhe  (meter)

// Door ID { State Difficulty Key } - parameters can be skipped from behind
//	State: 0 = closed (default), 1 = open
//	Difficulty: -1 = unlocked (default)
//	Key: id of key, that can unlock the door

// Container ID { <Id> <Amount optional>, ... }

//-------------------------------------------
// Maps
//-------------------------------------------

//AO TESTMAP CHARACTERS
Sector (111, City, "test_characters_addon.lvl")
{
	Area 0 0 130 60
	
	// Containers
	Container 01 {202, 203, 847, 848, 849, 850, 851, 852, 59 3, 76 2, 56 5, 10 1, 60 5, 58 5, 61 5, 62 5, 57 5, 63 5, 64 5, 65 5, 74 5, 75 5, 906 1000, 907 1000, 908 1000, 909 1000, 910 1000, 901 1000, 905 1000, 900 1000, 902 100, 903 1000, 904 1000, 911 1000, 4002 5, 2150 2, 3069 5, 1160 5, 125 10, 127 5, 48 3, 49 2, 50 1, 912 40, 51 5, 1 20 }
}

// HARBOUR
// =========================================
Sector (101, City, "add01_harbour.lvl")
{
	Area 200 600 240 200
	
	// Containers
	Container 01 { 26, 911 60, 2, 908 30 }										// MP5K and ammo, M4 Carbine and ammo
	Container 02 { 125, 101, 911 60, 902 40, 28 } //Left to spawn
	Container 03 { 7044, 7101, 924 40 }											// PP-91 KEDR, grip kit and ammo  (Barn)
	Container 04 2 { 4003, 46, 910 20 }											// Light Flak jacket, SKS and ammo (Roadblock) || Random location of quest item Scepter ID: 850
	//Common Loot																// REMARK
	Container 05 { 36, 902 14 }													// .38 Special and ammo (Bar next to general store)
	Container 06 { 181, 5021, 745 }												// Crowbar, shoes and orange juice (Trash box #2)
	Container 07 { 6003, 182 }													// Face mask and lockpicks (Docks building kitchen)
	Container 08 { 3122, 911 30, 2044 }											// Trousers, t-shirt and 9x19mm (Rich house)
	Container 09 { 3120, 2073 }													// Trousers and shirt (House #1 north)
	Container 10 { 2039, 2031, 3100, 3300 }										// T-shirts and jeans (Market stall #2 on the docks)
	Container 11 { 5041, 1231, 793 }											// Boots, bandanna and cigarettes (General store trash)
	Container 12 { 2093, 2087, 3033 }											// Shirts and pants (Box near stall to the back)
	Container 13 { 5021, 5041 }													// Shoes (Market stall south)
	Container 14 { 738 2, 809 124 }												// Beer and money (Bar next to general store)
	Container 15 { 854 2, 809 97 }												// Leek and money (Stall to the back)
	Container 16 { 722 2, 809 86 }												// Potatoes and money (Market stall #2 south)
	Container 17 { 855  3 }														// Salmon (Southeast building)
	Container 18 { 90 }															// Pistol suppressor (1st shack)
	Container 19 { 2176 }														// Coat (Bar to the back)
	Container 20 2 { 7, 809 75 }												// Combat knife and money (Market stall on the docks) || Random location of quest item Scepter ID: 850
	Container 21 { 2075, 3126,  3127, 1192 }									// Clothes (House northeast)
	Container 22 { 104 2 }														// Syringe (Southeast building)
	Container 23 { 111, 182 }													// Field cleaning kit and lockpicks (Southeast building)
	Container 24 { 733 2 }														// Sausage (House northeast)
	Container 25 { 714 2 }														// Cans (House northeast)
	Container 26 { 792 }														// Caffeine pills (General store office)
	Container 27 { 809 130 }													// Money (Southeast building)
	Container 28 { 924 30 }														// 9x18mm ammo (Docks building sleeping area)
	Container 29 { 6022, 792 }													// Sunglasses and caffeine pills (House northeast)
	Container 30 { 734 3 }														// Beef (General store shelf)
	Container 31 { 708 3 }														// Milk (General store fridge)
	Container 32 { 100 }														// Large medkit (Rich house)
	Container 33 { 101, 410 }													// Medkit and painkillers (Bar next to general store)
	Container 34 { 816, 6030 }													// Magazine and sunglasses (Rich house)
	Container 35 { 856 2 }														// Melon (House #1 north kitchen)
	
	//Doors
	//Door 01 { 0 100 } //Richhouse garage not accessible
	//Door 02 { 0 100 } //Richhouse garage not accessible
	Door 03 { 0 40 } //Richhouse verandadoor
}

// COAST
// =========================================
Sector (102, City, "add02_coast.lvl")
{
	Area 440 680 200 200
	
	Container 01 2 { 911 90, 903 60, 917 60, 900 30, 905 20, 913 2, 104 2 }		// 9x19mm, .45 ACP, 7.62x25, .357 Ammo, 12ga, 40mm grenades and syringes || Random location of quest item Scepter ID: 850
	Container 02 { 3033, 5040 }													// Kevlar pants and boots (Building #2)
	Container 03 { 7028, 911 30, 809 78 }										// Walther P99, ammo and money (Building #2)
	Container 04 { 854 2 }														// Leek (Building #2)
	Container 05 { 100 }														// Large medkit (House #1)
	Container 06 { 902 24 }														// .38 S&W ammo (House #1)
	Container 07 { 819, 820, 410 }												// Videogame, cellphone and painkillers (House #1)
	Container 08 { 701, 715 2, 793 }											// Cereals, cans and energy drink (House #1)
	Container 09 { 2150, 3128, 1244, 6042 }										// Leather jacket and pants, bandanna and sunglasses (House #1)
	Container 10 { 52 }															// Machete (Building near ships repair area)
	Container 11 { 855 3 }														// Salmon (Building near ships repair area)
	Container 12 { 110, 112 }													// Toolkit and weapon oil (Ships repair area)
}

//AO MAP 03 DESERT
Sector (103, City, "add03_desert.lvl")
{
	Area 440 480 200 200
	
	//Containers
	Container 01 { 725 3 }
	Container 02 { 3028, 2206 }													// Kevlar pants and t-shirt
	Container 03 { 7025, 901 90, 7048, 925 30 }									// IMI Galil AR and SR-1 Vector
	Container 04 { 110, 7043 }													// Toolkit and baseball bat
	Container 05 { 821 }														// iDevice
	Container 06 { 104 2 }														// Syringes
	Container 07 { 791 3 }														// Energy drinks
	Container 08 { 718 }
	Container 09 { 809 100 }													// Money
	Container 10 { 5041 }														// Military boots
	Container 11 { 43, 901 20 }													// Automag and ammo
	Container 12 { 809 5000 }													// Money

	Mais House
	Door 01 { 0 -1 }
	Door 02 { 0 -1 }
	Door 03 { 0 -1 }
	Door 04 { 0 -1 }
	// Dodos House
	Door 05 { 0 -1 }
	Door 06 { 0 -1 }
	Door 07 { 0 -1 }
	Door 08 { 0 -1 }
	Door 09 { 0 -1 }
	Door 10 { 0 -1 }
	Door 11 { 0 -1 }
	Door 12 { 0 -1 }
	Door 13 { 0 30 }
	Door 14 { 0 70 }

	//Door 100 { 0 100 } //Closed door in Dodohouse - outside
	//Door 101 { 0 100 } //Closed door in Dodos house - inside
}

//AO MAP 04 CITY INDUSTRY
Sector (104, City, "add04_city_industry.lvl")
{
	Area 520 280 200 200

	Container 01 { 836 }
	Container 02 { 104 2 }
	Container 03 { 747 18 }
	Container 04 { 809 150, 1221 }
	Container 05 { 2103, 3063 }
	Container 06 { 842 }
	Container 07 { 735, 729 }
	Container 08 3 { 8 2, 908 90 } // KR
	Container 09 { 105 }
	Container 10 { 110 }
	Container 11 { 182 }
	Container 12 3 { 10, 908 60 } // KR
	Container 13 { 111 }
	Container 14 3 { 61, 904 20 } // KR
	Container 15 { 7 }

	//Door 01 { 0 100 } //Door of depot not accessible
	
}

//AO MAP 05 MINE
Sector (105, City, "add05_mine.lvl")
{
	Area 720 200 200 240

	Container 01 { 104 2 } // Syringes
	Container 02 { 747 6 } // Beer
	Container 03 { 706 2, 809 80 } // DaHonko Cereal Bars
	Container 04 { 105 } // Bandage
	Container 05 { 110 } // Big Tool Box
	Container 06 3 { 907 60, 903 20 } // Ammocrate - KR
	Container 07 { 722 2, 911 10 }
	Container 08 { 2117, 2180, 5043 }
	Container 09 { 112, 905 8 }
	Container 10 { 101, 104, 836, 740 }
	Container 11 { 6020, 2090, 5041 }

	Container 90 { 852 1 } // Coltan
	
	Container 40 { 852 1 } //Coltan
	Container 41 { 852 2 } //Coltan
	Container 42 { 852 1 } //Coltan
	Container 43 { 852 1 } //Coltan
	Container 44 { 852 1 } //Coltan

	Container 100 { 203, 104 } // Key to get in the locked room where Jamshed is

	// Building 01
	Door 01 { 0 -1 }
	Door 02 { 0 -1 }
	Door 03 { 0 -1 }
	// Building 03
	Door 04 { 0 -1 }
	Door 05 { 0 -1 }
	Door 06 { 0 50 } // Office in the Gas Station

	Door 100 { 0 50 203} //Door - behind that is Jamshed
	
	Door 07 { 0 65 } //Mineoffice Entry
}

//AO MAP 06 VILLAGE MARKET
Sector (106, City, "add06_village_market.lvl")
{
	Area 640 680 240 240
	
	//Doors
	Door 01 { 1 -1 }
	Door 02 { 0 -1 }
	Door 03 { 0 -1 }
	Door 04 { 0 -1 }
	Door 05 { 0 -1 }
	Door 06 { 0 -1 }
	Door 07 { 0 38 }
	Door 08 { 0 -1 }
	Door 09 { 0 -1 }
	Door 10 { 0 -1 }
	Door 11 { 0 -1 }
	Door 12 { 0 -1 }
	Door 13	{ 0 -1 }
	Door 14	{ 0 -1 }
	Door 15	{ 0 -1 }
	Door 16	{ 0 -1 }
	Door 17	{ 0 -1 }
	Door 18	{ 0 -1 }
	Door 19	{ 0 -1 }
	Door 20	{ 0 -1 }
	Door 21	{ 0 -1 }
	Door 22	{ 0 -1 }
	Door 23	{ 0 -1 }
	Door 24	{ 0 -1 }
	Door 25	{ 0 -1 }
	Door 26	{ 0 -1 }
	Door 27	{ 0 -1 }
	Door 28	{ 0 -1 }
	Door 29	{ 0 -1 }
	Door 30	{ 0 -1 }
	Door 31	{ 0 -1 }
	Door 32	{ 0 64 }
	Door 33	{ 0 -1 }
	Door 34	{ 0 -1 }
	Door 35	{ 0 90 202 } //door to masouds locked room
	Door 36	{ 0 -1 }
	Door 37	{ 0 -1 }
	Door 38	{ 0 -1 }
	Door 39	{ 0 -1 }
	Door 40	{ 0 -1 }
	Door 41	{ 0 42 }
	Door 42	{ 0 -1 }
	Door 43	{ 0 -1 }
	Door 44	{ 0 27 }
	Door 45	{ 0 -1 }
	Door 46	{ 0 -1 }
	Door 47	{ 0 -1 }
	Door 48	{ 0 -1 }
	Door 49	{ 0 -1 }
	Door 50	{ 0 -1 }
	Door 51	{ 0 -1 }
	Door 52	{ 0 -1 }
	Door 53	{ 0 -1 }
	Door 54	{ 0 -1 }
	Door 55	{ 1 -1 }
	Door 56	{ 0 -1 }
	Door 57	{ 0 -1 }
	Door 58	{ 0 -1 }
	Door 59	{ 0 50 }
	Door 60	{ 0 -1 }
	Door 61	{ 0 -1 }
	Door 62	{ 0 -1 }
	Door 63	{ 0 40 }
	Door 64	{ 0 -1 }
	//Door 65 { 0 100 }
	//Door 66 { 0 100 }
	Door 67	{ 0 -1 }
	Door 68	{ 0 -1 }
	Door 69	{ 0 -1 }
	
	//Containers
	Container 01 	{ 4023, 100, 410 2 }												// Medic stuff (Southeast building basement)
	Container 02	{ 3025, 2025 }														// Camo06 pants and shirt (Southeast building basement)
	Container 03	{ 1265, 6035, 90 }													// Stealth ops gear (Southeast building basement)
	Container 04	{ 7008, 917 30 }													// CZ 52 and ammo (Southeast building basement)
	Container 05	{ 7042, 905 20 }													// SPAS-12 and ammo (Southeast building basement)
	Container 06	{ 1223, 3032, 2112, 5040, 6006 }									// Enemy uniform (Southeast building)
	Container 07	{ 924 30, 917 60, 809 723 }											// Russian ammo and money (Southeast building)
	Container 08	{ 7037, 7105, 924 60 }												// PP-19 Bizon, sights and ammo (Southeast building)
	Container 09	{ 7039, 7108, 907 30 }												// Ak-74, rifle sling and ammo (Southeast building)
	Container 10	{ 100, 111, 127, 112 2, 845 10, 140 2 } //Weaponcrate 00
	Container 11	{ 901 60, 908 70, 910 50, 125 } //Weaponcrate 01
	Container 12	{ 809 1500, 105, 36, 902 18, 832, 7 } //Masouds locked room cabinet
	Container 13	{ 110, 181 }														// Toolkit and crowbar (Bar garage)
	Container 14	{ 715 2 }															// Cans (Bar kitchen)
	Container 15	{ 7034, 7108, 905 20 }												// Ithaca 37, ammo and rifle sling (Bar)
	Container 16	{ 809 75, 903 15 }													// Money and .45 ACP (Store office)
	Container 17	{ 738 6, 713 1, 101 }
	Container 18	{ 3030, 2070, 6006 }												// Kevlar pants, shirt and scarf (House #1)
	Container 19	{ 7 }																// Combat knife (House downstairs)
	Container 20	{ 1193, 6031, 809 46 }												// Hat, sunglasses and money (House downstairs)
	Container 21	{ 7, 844 }
	Container 22	{ 52 }																// Machete (Inn kitchen)
	Container 23	{ 3032 2, 2036 3, 5043 3 }											// Kevlar pants, t-shirts and boots (Inn)
	Container 24	{ 732 2 }															// Blood sausages (Inn room)
	Container 25	{ 104 2, 792 }														// Syringes and caffeine pills (Inn room)
	Container 26	{ 905 10, 911 15 }													// 12ga and 9x19mm (Inn room)
	Container 27	{ 730 2 }															// Ham (House upstairs fridge)
	Container 28	{ 52, 809 38 }														// Machete and money (House upstairs)
	Container 29	{ 5021, 3028, 1108 }												// Shoes, kevlar pants and military hat (Temple mid room)
	Container 30	{ 720 2, 718 3 }													// Peaches and apples (Temple room #1 downstairs)
	Container 31	{ 3120, 2072 }														// Trousers and shirt (Temple room #6 downstairs)
	Container 32	{ 101, 809 540 }													// Medkit and money (Temple top room)
	Container 33	{ 807, 826, 842 }													// Magazine, toilet paper and golden watch (Temple outhouse)
	Container 34	{ 111, 182, 907 60 }												// Field cleaning kit, lockpicks and 5.45mm (House north garage)
	Container 35	{ 7103, 120, 847 3 }												// Rifle suppressor, defuse kit and Dodo's goods (House north garage)
	Container 36	{ 836, 845, 809 140, 900 6 }
	Container 37	{ 97, 793 }															// Reflex sight and cigarettes (House north)
	Container 38	{ 7051, 926 30 }													// Colt Delta Elite and ammo (House north)
	Container 39	{ 101, 105 }														// Medkit and bandages (House north)
	Container 40	{ 2202 3, 3029 3}													// Kevlar pants and t-shirts (Box of clothes in the market)
	Container 41	{ 3027 2, 2092 2 }													// Kevlar pants and shirts (Box of clothes outside store)
	Container 42	{ 734 3 }															// Beef (Store fridge)
	Container 43	{ 722 31, 825, 105 }
}

//AO MAP 07 WOOD SNOW
Sector (107, City, "add07_wood_snow.lvl")
{
	Area 880 640 200 280

	Container 01 { 848 }																// Combination lock case (South building) Quest item - suitcase of Pema, mother of Nudd
	Container 02 { 907 30, 910 30, 924 30 }												// Ammo box
	Container 03 { 410 2, 125, 110 }													// Grenades and toolkit
	Container 04 { 7044 2, 924 60  }													// PP-19 KEDR and ammo
	Container 05 { 7005, 7107, 915 }													// AS Val, PSO-3 and ammo
	Container 06 { 907 30, 910 60, 917 90, 913 2 }										// Ammo box
	Container 07 { 852 }																// Coltan ?
}

//AO MAP 08 MILITARY CAMP
Sector (108, City, "add08_military_camp.lvl")
{
	Area 840 440 240 200
	
	//Locked Doors
	Door 35	{ 0 86 }
	
	// Containers
	Container 01 { 65 3, 38 2, 900 34, 903 50 } //Pistol Mailcrate
	Container 02 { 908 700  } //Ammobox
	Container 03 { 12 3, 901 60, 100 2, 913 8, 101 } //Mixed white crate
	Container 04 { 1 3, 907 90, 111 2, 98 6, 90 3, 160 2 } //AK green crate grenadeboxes
	Container 05	{ 5, 903 10, 717 }
	Container 06	{ 812, 832, 827, 900 11 }
	Container 07	{ 5040, 2085, 733 }
	Container 08	{ 826 2, 1220 }
	Container 09	{ 112, 844, 747, 751, 728 }
	Container 10	{ 105, 39, 911 30, 720 }
	Container 11	{ 903 6, 732, 837 }
	Container 12	{ 111, 181, 726 }
	Container 13	{ 725 3, 745 3, 746 2, 734 6 }
	Container 14	{ 110, 90 }
	Container 15	{ 36, 902 12, 726 }
	Container 16	{ 101, 105, 836, 112 }
	Container 17	{ 836 2, 842 }
	Container 18	{ 747 20 }
	Container 19	{ 852 } //Coltan secret
	Container 20	{ 852 } //Coltan secret
	Container 21	{ 111 }
	Container 22	{ 104, 844, 742 }
	Container 23	{ 731, 735, 844, 729 }
	Container 24	{ 725 2, 724, 856 2, 854 }
	Container 25	{ 726 50 }

	Container 50 { 852 2 } //Coltan secret
	
}

//AO MAP 09 MONK VILLAGE
Sector (109, City, "add09_monk_village.lvl")
{
	Area 1080 320 200 240

	Container 01 { 101 }
	Container 02 { 738 2 }
	Container 03 { 58 2, 908 90 }
	Container 04 { 750 }
	Container 05 { 51, 913 3 } //Grenade Launcher with Grenades
	Container 06 { 852 } //Coltan
	Container 07 { 852 } //Coltan
	Container 08 { 852 } //Coltan
	Container 09 { 852 } //Coltan
	Container 10 { 839 }
	Container 11 { 2073, 2040 }
	Container 12 { 706 2, 712 }
	Container 13 { 726 5 }
	Container 14 { 831, 827, 825 }
	Container 15 { 856, 854 }
	Container 16 { 817, 2205 }
	Container 17 { 3065, 4001 2, 43, 901 20 }
	Container 18 { 722 24, 749 }
	Container 19 { 60, 903 50 }
}

//AO MAP 10 TEMPLE
Sector (110, City, "add10_temple.lvl")
{
	Area 1200 120 240 200
	
	Door 01	{ 0 95 }
	Door 02	{ 0 93 }
	Door 03	{ 0 83 }
	
	Container 01 { 901 50, 910 50, 908 30 }
	Container 02 { 909 100, 910 100, 903 20, 904 2 }
	Container 03 { 901 20, 900 11, 907 90, 911 10 }
	Container 04 { 56 2, 30, 908 60, 910 50, 125, 96, 101 }
	Container 05 { 101, 104 2, 126 3, 120 }
	Container 06 { 720 3, 4004 }
	Container 07 { 854 2, 722, 717 }
	Container 08 { 856 3, 905 3, 5040 }
	Container 09 { 4005, 27 2, 903 120, 90 2, 111 }
	Container 10 { 722 3, 822, 7, 5041 }
	Container 11 { 104, 37, 900 6, 2116 }
	Container 12 { 2105, 120, 140 1, 911 13  }
	Container 13 { 6021, 1252, 5021 }
	Container 14 { 724, 826 3 }
	Container 15 { 852 3, 181 } //Coltan Ore
	Container 16 { 38, 900 4 }
	Container 17 { 1257, 2177 2, 2037 }
	Container 18 { 2177, 2180 2, 5043 }

}